- #Zero input delay pickaxes update
- #Zero input delay pickaxes software
- #Zero input delay pickaxes ps2
- #Zero input delay pickaxes free
(07-09-2018, 04:34 PM)dogen Wrote: set maximum pre-rendered frames to 1 in the nvidia control panel Again, that's just me, but the importance of responsiveness in video games is something we figured out more than 3 decades ago.Īnyway, thanks for that controller debugging binaryl! It's not as obvious on a controller as it is with a mouse, but it's still what I'd consider an extreme amount of input lag, and completely sabotages my enjoyment of any challenging games with a real time aspect to it. Here we're talking about an order of magnitude more than that. That's only 16ms and yet it's still a deal breaker for many people who'd rather have visible screen tearing than the additional input lag. Regular double buffered VSync (provided you can reach the target frame-rate) will only cause an additional 16ms in the worst case scenario. You might have seen a lot of people hate on VSync because of the additional input lag. Most fighting game, competitive shooters, rhythm games, platformers and even racing games can require very precise timing, but here we're talking about delays comparable to the average human reaction time, and it doesn't feel good to have your reaction doubled for unknown reasons. I don't have a way to show you but the moment I press a button(press and release it as fast as possible),I see that the program the input is registered immediatly. PCSX2=>CDVD=>No Disk=>System=>Run ELF=>open the file from the archive.
#Zero input delay pickaxes ps2
(07-09-2018, 04:10 PM)vsub Wrote: Well I have never played a game that needs precise milliseconds timming but when I try this PS2 program that allows you to test the inputs on the device you use to control pcsx2,I can't see any lag while using my wireless gamepad and the keyboard on my laptop Thanks a lot for reading, and please don't hesitate to make any suggestion that I haven't tried before! If you yourself believe that you're not experiencing lag (or as severe lag) when playing God Hand, I would be extremely thankful if you could send me a similar video (with clear visual and audio cues), I've had people tell me they didn't experience any lag themselves, but I've just come to accept that most don't really realize it unless it suddenly goes away. Other emulators and native games generally run extremely smoothly whether in windowed of exclusive fullscreen mode. I only tried another game on PCSX2 (Persona 4) and noticed similar if not worst lag. There seems to be a very consistent buffering of my input at some level, and I can't tell where. Probably quite a few other tests that were either just to humor the nice discord folks that gave me a hand or were redundant with previous ones.Īs mentioned above, I've no reason to believe that the delay has anything to do with rendering, the emulation itself, the audio plugin or the game.Using older versions of PCSX2 down to 1.0.0 (0.9.0 and below didn't work, and I didn't have the willpower at that point to really find out why).Disabling frame-limiting to run the game at 700% speed to see if it would reduce the perceived lag ( this implies to me that the input lag has nothing to do with rendering OR the game itself).
Reducing the audio plugin's buffer's length, and disabling the audio plugin altogether.
#Zero input delay pickaxes software
Playing around with EE Cyclerate and VU Cycle Stealing sliders.Disabling VSync in PCSX2 and forcing VSync and triple-buffering to be off in Nvidia panel.None of those attempts made any change that I could perceive in the severity of the delay.
#Zero input delay pickaxes free
Feel free to respond with ideas here or message me on discord (Cafe#3216).
#Zero input delay pickaxes update
Now after trying all sorts of things, looking online and with the help of the /r/emulation discord (Great lads by the way!) I've tried pretty much anything that came to anyone's mind, so here's a list that I'll try to make as exhaustive as I can, and update as I try new stuff. Looking at load graphs I've no reason to believe I'm hardware limited here. My own gut estimates put the delay at about 200ms, and trying my best to math it out, It's definitely somewhere between 170 and 200ms (Frame stepping through the 30fps recording below will show a delay of 5 to 6 frames). So, I'm experiencing some pretty significant input lag trying to play God Hand (which, if you're not familiar with it, is a game that can require precise timing and quick reaction). Like many others, competitive shooters and/or fighting games ruined me! Let me preface this by saying that I'm generally very sensitive to input lag.